Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

** PLEASE TAG YOUR POST! **

 

 

Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 


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RE: Windows 10 Compilation Error

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Windows 10 Compilation Error
compilation error compilation windows 10
Answer (Unmark)
9/3/17 3:58 PM
Hello,

I am using Windows 10, Visual studio 2010, Intel Parallel Studio XE 2015, and revision 7426.

When compiling I get the error: "LINK: Fatal error LNK: cannot open input file '...\io\lib\Release\io.lib', and after investigation there is no such file in the directory.

I have tried following the instructions in the FAQ with a similar error, but this did not help (although I am not 100% sure that I am using the correct name of the environment parameter), as well as re-downloading the files.

Any help would be appreciated,

Thanks.
RE: Windows 10 Compilation Error
Answer (Unmark)
9/7/17 6:11 PMas a reply to Will Parker.
Hi Will,

Can you copy/paste the full contents of the output window inside VisualStudio into a file and attach that to a post on this forum?

Thanks.

Regards,

Adri
RE: Windows 10 Compilation Error
Answer (Unmark)
9/8/17 2:23 PMas a reply to Adri Mourits.
Hi, thanks for the reply.

I tried compiling again a few times, however i have not got the same error since. I reach a point where nothing happens for 30+minutes so I cancel the build.

I have attached the output log from these attempts to this post.

Thanks again,

Will
Attachments: outputlog.txt (188.5k)
RE: Windows 10 Compilation Error
Answer (Unmark)
9/8/17 5:15 PMas a reply to Will Parker.
Hi Will,

Can you try using a directory without (white)spaces in the path, so rename folder "C:\New folder" to, for example, "C:\New_folder".

Regards,

Adri
RE: Windows 10 Compilation Error
Answer (Unmark)
9/8/17 7:30 PMas a reply to Adri Mourits.
Hi Adri,

That worked and I received the original error. The updated log is attached to this post.

Thanks again,

Will
Attachments: outputlog2.txt (266.4k)