intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

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Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 

 

Message Boards

Compilation Error: Skipped Build:Project: flow2d3d_openda

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Samuel Schroers, modified 2 Years ago.

Compilation Error: Skipped Build:Project: flow2d3d_openda

Youngling Posts: 7 Join Date: 9/29/17 Recent Posts

Well another compilation problem...

I used first MVS 2010 with IFORT 12 and now MVS2017 with IFORT18.

The Problem is that Im building an everything seems ok until I get an output as seen in the screenshot at the end...

then no error appears but instead the computer keeps calculating an uses more and more memory... it stays in a loop and the threads running just grow and grow it seems like...

any ideas why?

Thank you!

 

 

Adri Mourits, modified 2 Years ago.

RE: Compilation Error: Skipped Build:Project: flow2d3d_openda

Yoda Posts: 1212 Join Date: 1/3/11 Recent Posts

Hi Samuel,

I ran into similar problems on a PC with only 4 GB of RAM memory. Can you check the memory usage in the Windows Task Manager while compiling? Do you hit memory boundaries? It might be enough to switch to compiling one project at the time: in VisualStudio: menu -> Tools -> Options -> Projects and Solutions -> Build and Run -> maximum number of parallel project builds

Regards,

Adri

Richard Measures, modified 2 Years ago.

RE: Compilation Error: Skipped Build:Project: flow2d3d_openda

Jedi Knight Posts: 178 Join Date: 3/23/11 Recent Posts

Hi,

We've had the same problem with VS2015 and IFORT18 on a couple of different machines. VS won't let you exit as the build is still running but there is no way to cancel out of the build. Only way to exit is to reboot!

I'll try compiling one project at a time as you suggest Adri.

Cheers,

Richard

Richard Measures, modified 2 Years ago.

RE: Compilation Error: Skipped Build:Project: flow2d3d_openda

Jedi Knight Posts: 178 Join Date: 3/23/11 Recent Posts

We've tried turning off parallel builds and still get the same problem. How did you get on Samuel?

 

Any other suggestions Adri?

 

Thanks, Richard

Adri Mourits, modified 2 Years ago.

RE: Compilation Error: Skipped Build:Project: flow2d3d_openda

Yoda Posts: 1212 Join Date: 1/3/11 Recent Posts

Hi Richard,

Check in the Task Manager that you really hit the memory boundary. If you do, the easiest solution is to extend the memory on your machine.

Regards,

Adri