intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

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Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 

 

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d_hydro ABORT: Cannot load component library "flow2d3d.dll"

SB
Shantanu Vidyadhar Bhide, modified 10 Months ago.

d_hydro ABORT: Cannot load component library "flow2d3d.dll"

Youngling Posts: 10 Join Date: 8/31/18 Recent Posts

Hello All,

I have compiled the source code and I am able to run all example files successfully without any errors. When I open the GUI and solve the Flow package, it gives me an error saying: d_hydro ABORT: Cannot load component library "flow2d3d.dll"

I read on the website the following instructions: 

{ The term "myDelft3D" is used for the location/directory on your machine where you have chosen to install the Delft3D setup containing the GUIs. The default value for "myDelft3D" is "c:\Program Files (x86)\Deltares\Delft3D 4.xx.xx" on Windows.

Directory "myCode/bin/" contains a subdirectory named "win64". Copy this directory "myCode/bin/win64" to "myDelft3D/win32", replacing existing files }

 

In my case, "myCode/bin/" does not contain a subdirectory named "win64" but the one named "x64". Also my directory "myDelft3D/" does not contain "win32" but it contains a folder "flow2d3d" which has "bin32" in it.

 

I am able to run all the examples successfully, so what do you think might be the problem for this error? Should I try compiling all again with a clean checkout? 

Thanks in advance!

Best Regards,

Shantanu