intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 




Sub groups
D-Flow Flexible Mesh
Cohesive sediments & muddy systems



Message Boards

Compilation - Win10 - Never Ends

Lucas De Oliveira Toledo Morais, modified 2 Years ago.

Compilation - Win10 - Never Ends

Youngling Posts: 2 Join Date: 7/27/17 Recent Posts

Hi there everyone,


I have been trying to compile Delft3D by running "delft3d_open.sln" for a couple of days and the same problem pops up repeatedly, namely, the compilation never ends.

When it stops responding depends on the Delft3d version that I am trying to compile.

Important to notice is that if I run "dflowfm_open.sln" it compiles successfully.


I attached the compilation log for the Delft3dFM_9180 tag.


I left the computer compiling overnight at work and after reaching "89>delwaq2 - 0 error(s), 0 warning(s)" it goes into ,what seems to be,an endless loop.

Visual Studio stops answering and trying to stop the build is pointless, so that I am always forced to manually restart my machine.


Can someone shed some light on this?


Thanks in advance.


Machine Specs:

Core i7-7700-3.60 Ghz

Ram: 32 GB

Win10 64




Visual Studio 2015 - Update 3

Intel Parallel Studio 2016

Delft3DFM_9180 - delft3d_open.sln


Adri Mourits, modified 2 Years ago.

RE: Compilation - Win10 - Never Ends

Yoda Posts: 1212 Join Date: 1/3/11 Recent Posts

Hi Lucas,

I have the same problem (VS2017 with IFORT19 on Windows 10). The work around is to compile the projects separately, instead of all together. The problem only appears on Windows 10. Some combinations of VS with IFORT don't have the problem. There is probably something in delft3d_open.sln that Windows10 doesn't like.