intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

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Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 

 

Message Boards

delft3d compilation in windows XP should I give up or can someone help !!!

FS
Firas Saleh, modified 7 Years ago.

delft3d compilation in windows XP should I give up or can someone help !!!

Youngling Posts: 1 Join Date: 7/30/13 Recent Posts
Hello

This is my first post on the website. I want to use Delft3D-WAVE.
I'm trying to compile Delft3D on Windows XP (64bits), using Microsoft Visual Studio 2008 Ultimate and Intel Visual Fortran Composer XE 2013

From the SVN, I checked out the following version https://svn.oss.deltares.nl/repos/delft3d/tags/5.01.00.2163/. Checked out revision is 2775.

I started to compile the d_hydro_open_source as the webinar describes and used "release" on my configuration too.

First I am getting this message: These projects are out of date:
flow2d3d (engines_gpl\flow2d3d\flow2d3d) - Release Win32
datsel_version_number - Release Win32
flow2d3d_openda - Release Win32
kubint_version_number - Release Win32
lint_version_number - Release Win32
vs_version_number - Release Win32
mormerge_version_number - Release Win32
wave (engines_gpl\wave\wave) - Release Win32
d_hydro (engines_gpl\d_hydro\d_hydro) - Release Win32
test_seq_dlls - Release Win32

Would you like to bild them?

Once I click on Yes it starts compiling. Then I'm getting 139 errors, 325 warnings and 758 messages once the process is finished. The messages are attached.

Am I missing any steps? Any help would be appreciated.

Respectfully,
Adri Mourits, modified 7 Years ago.

RE: delft3d compilation in windows XP should I give up or can someone help

Yoda Posts: 1221 Join Date: 1/3/11 Recent Posts
Hi Firas Saleh,

It seems that you try to run a debug session inside VisualStudio without first compiling it. See ".../src/README". But the result is the same: VisualStudio asks to compile first.

Please use the latest tagged version, currently https://svn.oss.deltares.nl/repos/delft3d/tags/2703.

Don't put the source code in a directory who's path contains spaces like in "c:\Documents and Settings\....". Solving this bug is on our TO DO list.

I never tried the combination of VS2008 with Intel13. I expect you will have some work to do. The best way to start is first search for "IFORT_COMPILER11" in all(!) VisualStudio project files and replace them by "IFORT_COMPILER13". See this post for more info. Then try to compile (not run) using "d_hydro_open_source.sln".

Regards,

Adri