intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

** PLEASE TAG YOUR POST! **

 

 

Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 

 

Message Boards

Latest GUI....Simulation too long

JG
João Gil, modified 7 Years ago.

Latest GUI....Simulation too long

Padawan Posts: 29 Join Date: 10/24/12 Recent Posts
Dear all,

I've just installed the latest version of Delft3D-GUI and successfully compiled the tag 2703.
However I've concluded that, in comparison with a previous GUI(4.00.00) and tag 5.00.05, the simulation time of a coupled simulation has increased...3 times more.
I am using Windows vista 64bit.

Did anyone notice something similar?

Regards,
João Gil
JG
João Gil, modified 7 Years ago.

RE: Latest GUI....Simulation too long

Padawan Posts: 29 Join Date: 10/24/12 Recent Posts
I solved it by compiling the source code in 64bit.
However, I had to change the name of "swan_4072ABCDE_del_w64_i11_omp" to "swan_4072ABCDE_del_w32_i11_omp".

Regards,
João Gil
U
Arnold van Rooijen, modified 7 Years ago.

RE: Latest GUI....Simulation too long

Hi Joao,

Thanks much for reporting back the solution you found!

Cheers,
Arnold