intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 




Sub groups
D-Flow Flexible Mesh
Cohesive sediments & muddy systems



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Compiling Delft3dfm Windows

Adnan Rauf, modified 1 Month ago.

Compiling Delft3dfm Windows

Youngling Posts: 1 Join Date: 9/18/19 Recent Posts
Check out source code delft3dfm tag 67460
(1) Install Visual Studio Community 2019 with required additional support (see video for details)
(2) Install Intel Parallel Studio 2020 ( Integrate with Visual Studio)
(3) Fix netcdff issue using a compiler directive (See video for details)
(4) Using Python 3.7  run the python script in src directory. (this will also take care of petsc issue)
(5) Build with dflowfm_open.sln (this will also install dimr delft3d wave and other eco modules)
Thanks to Deltares and Generous Dutch People
Thanks to Dr. Mathew Topper
Script :
Detailed Instructions:
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