intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

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Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 

 

Message Boards

Fatal error LNK1181: cannot open input file 'netcdff.lib' and others

FA
Farid Arkan, modified 2 Months ago.

Fatal error LNK1181: cannot open input file 'netcdff.lib' and others

Youngling Posts: 2 Join Date: 8/19/20 Recent Posts
Hello,

I'm currently trying to compile Delft3D on Windows 10 64-bit using Visual Studio Community 2019, .NET Framework 4.8, and Intel Parallel Studio XE 2019. I used TortoiseSVN to checkout tags/delft3d4/65936 and prepared the solution by using Python 3.7. However, when I tried to build the solution with Visual Studio, I ran into a few errors, including the following:

6>LINK : fatal error LNK1181: cannot open input file 'x64\Release\typeSizes.obj'
6>
6>Build log written to  "file://C:\delft_repos\src\third_party_open\netcdf\x64\Release\BuildLog.htm"
6>netcdff - 1 error(s), 0 warning(s)

70>LINK : fatal error LNK1181: cannot open input file 'netcdff.lib'
70>
70>Build log written to  "file://C:\delft_repos\src\engines_gpl\wave\packages\wave\x64\Release\BuildLog_dll.htm"
70>wave - 1 error(s), 0 warning(s)

91>LINK : fatal error LNK1181: cannot open input file '..\..\..\..\third_party_open\netcdf\x64\Release\netcdff.lib'
91>Done building project "flow2d3d.vcxproj" -- FAILED.
========== Rebuild All: 77 succeeded, 8 failed, 7 skipped ==========

Additionally, I also attached the complete output log here. I apologize in advance for follow-up questions in the future as I have very limited knowledge in this field. Any help or suggestion would be appreciated.

Thank you,
Farid Arkan
Dmitry Kushnir, modified 2 Months ago.

RE: Fatal error LNK1181: cannot open input file 'netcdff.lib' and others

Jedi Knight Posts: 107 Join Date: 11/9/12 Recent Posts
Hi Farid, Take a look at this tutorial of compiling D-Flow FM on Windows: https://www.youtube.com/watch?v=mM0KjPsgJemoticon 
Regards, Dmitry 
FA
Farid Arkan, modified 2 Months ago.

RE: Fatal error LNK1181: cannot open input file 'netcdff.lib' and others

Youngling Posts: 2 Join Date: 8/19/20 Recent Posts
Hello Dmitry,

Thank you for your suggestion. I've checked and followed the tutorial, but I faced the same problems when I apply the steps to compile Delft3D 4 instead of Delft3D FM. I must say that I'm not familiar with the difference between Delft3D 4 and Delft3D FM yet, and the sole reason I chose Delft3D 4 is that it was used in the course that I'm taking. Is there a different procedure to compile Delft3D 4? Or do you have any recommendations?

Regards,
Farid