intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

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Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 

 

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Why do we need Scrum?

PI
priya impex, modified 1 Month ago.

Why do we need Scrum?

Jedi Knight Posts: 247 Join Date: 10/15/20 Recent Posts
Why do we need Scrum?
  • Scrum helps product teams maximize ROI for products in complex domains by reducing the Cost of Delay and Cost of Production through safe to fail experiments called Sprints.
  • Scrum makes clear the relative efficacy of your product management and work techniques so that you can continuously improve the product, the team, and the working environment.
Scrum is a framework, which can be useful in complex domains. Scrum is just enough to have some order in place and give you space to be creative in solving the problems. It advocates a time boxing approach called Sprints. Sprints are nothing but safe to fail experiments to uncover the problem to figure out the next steps.It's safe to fail because the amount money you would lose if the experiment fails is much lower compared to failing the whole product. It’s an experiment because there is always learning.Scrum encourages teams to review the system and improve it to increase the effectiveness of the team.Scrum enables product development teams to get frequent feedback from customers at the end of every Sprint.  <!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->Coaching agile transitions