intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 




Sub groups
D-Flow Flexible Mesh
Cohesive sediments & muddy systems



Message Boards

The Product Backlog is one of the primary artifacts in Scrum

priya impex, modified 1 Month ago.

The Product Backlog is one of the primary artifacts in Scrum

Jedi Knight Posts: 247 Join Date: 10/15/20 Recent Posts
The Product Backlog is one of the primary artifacts in ScrumProduct BacklogThe Product Backlog is one of the primary artifacts in Scrum. Each item in the Product Backlog is called a Product Backlog Item (PBI). Each of these items could be a
  • Functional requirement
  • Non-functional requirement
  • Defect
  • Enhancement
  • Change Request
and anything that impacts the product that goes into the Product Backlog.The whole Scrum Team (Product Owner, Development Team, and the Scrum Master) collaborates to add more details to the top priority Product Backlog Items. We call this Product Backlog refinement.The purpose of this activity is to have just enough details for PBIs for the first few sprints. Refinement is an ongoing activity that should happen in every Sprint, as Scrum suggests . <!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->Coaching agile transitions