intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 




Sub groups
D-Flow Flexible Mesh
Cohesive sediments & muddy systems



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History of Scrum

priya impex, modified 1 Month ago.

History of Scrum

Jedi Knight Posts: 247 Join Date: 10/15/20 Recent Posts
History of ScrumThe word "Scrum" is derived from the game, Rugby. In Rugby, Scrum is a method that involves the players sticking very closely together with their heads down to get the possession of the ball.The concept of Scrum is a cross-functional team working together to pass the ball back and forth and reach a distance to win.In the year 1986, Hirotaka Takeuchi and Ikujiro Nonaka introduced the word Scrum in context to Product Development in the article "The New New Product Development Game" appeared in Harward Business Review.They described a new approach to traditional product development based on their case studies that enhances speed and flexibility.In the early 1990s, Ken Schwaber and Jeff Sutherland worked together to integrate their ideas into a single framework and named it Scrum. In 1995, Jeff and Ken presented a paper describing the Scrum framework at the OOPSLA '95 (Object-oriented Programming, Systems, Languages, and Application) conference in Austin, Texas.After that, Ken Schwaber and Jeff Sutherland refined the framework further with their combined experience. That framework developed to became what we know now as Scrum. <!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->Coaching agile transitions