intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

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Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 

 

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Product Backlog Refinement an ongoing process where the Product Owner and t

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priya impex, modified 1 Month ago.

Product Backlog Refinement an ongoing process where the Product Owner and t

Jedi Knight Posts: 247 Join Date: 10/15/20 Recent Posts
Product Backlog RefinementIt is an ongoing process where the Product Owner and the Development Team work together in understanding the highly ordered Product Backlog items. They then add details, estimates, and order to the items in the product backlog. During this activity, the product backlog items are reviewed and revised. The Scrum Team decides how and when the refinement will happen. Backlog Refinement should not take more than 10% of the actual capacity of the Development Team. The product backlog items can be updated anytime by the Product Owner or at their discretion. The Development Team is responsible for estimating the Product Backlog items as they are responsible for coming up with the Product Increment. The higher ordered PBIs usually have more details and precise than the lower ordered ones. As the Product Owner decides the order of priority of PBIs, they typically have more clarity of the items. Estimates with precision can happen only on the items that have more clarity and precise details.  Refinement usually happens on the ordered items whose chances of getting implemented in the next few sprints are high. The PBIs are refined in such a way that they can be completed within a Sprint. If they are too big or couldn't be done in a Sprint, they will be vertically split so that they could be accommodated in a Sprint. Only those PBIs which could be "done" within a Sprint is considered as "ready" for selection in Sprint Planning. Coaching agile transitions