intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 
 

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Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 

 

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Crafting a Sprint goal

PI
priya impex, modified 1 Month ago.

Crafting a Sprint goal

Jedi Master Posts: 274 Join Date: 10/15/20 Recent Posts
Crafting a Sprint goalThe Sprint Goal provides a base for the team to negotiate the scope change that may arise during the Sprint. No changes would be made or accepted that would endanger the Sprint goal. The Sprint goal guides the development team on why they are building the Product Increment.The goal conveys the purpose of the Sprint, which could be,
  • What is the value that customers are getting out of this Sprint?
  • What are we going to validate in this Sprint?
  • What are we going to build in this Sprint?
The Scrum Team works together in crafting the Sprint goal during Spring Planning.They discuss and understand the purpose of the Sprint. One of the outcomes of Sprint Planning is the Sprint goal. If the team does not have a clear understanding of the goal, then it is not possible to get their buy-in. If the goal is raw, it needs to be refined to come to a clear understanding.The team then chooses/selects the product backlog items for the Sprint based on the goal. The Sprint goal helps the team in understanding the need for building the product increment. The sprint goal should be crisp, clear, and understandable.Unclear goals can do more harm than benefits. Please do not choose the Product Backlog items to complete and then design a goal for achieving them; it is always otherwise. Devops Online Training
  • Make the Credit Card payment feature available for the customers.
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GS
Grace Stefan, modified 4 Hours ago.

RE: Crafting a Sprint goal

Youngling Posts: 4 Join Date: 12/2/20 Recent Posts
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