intro story Coast / Estuary

Coast / Estuary

Coastal systems are among the most dynamic physical systems on earth and are subject to a large variety of forces. The morphodynamic changes occurring to coastlines worldwide are of great interest and importance. These changes occur as a result of the erosion of sediments, its subsequent transport as bed load or suspended load, and eventual deposition. 
Estuaries are partly enclosed water bodies that have an open connection to the coast. Estuaries generally have one or more branching channels, intertidal mudflats and/or salt marshes. Intertidal areas are of high ecological importance and trap sediments (sands, silts, clays and organic matter).
Within the Delft3D modelling package a large variation of coastal and estuarine physical and chemical processes can be simulated. These include waves, tidal propagation, wind- or wave-induced water level setup, flow induced by salinity or temperature gradients, sand and mud transport, water quality and changing bathymetry (morphology). Delft3D can also be used operationally e.g. storm, surge and algal bloom forecasting. 
On this discussion page you can post questions, research discussions or just share your experience about modelling coastal and/or estuarine systems with Delft3D FM. 




Sub groups
D-Flow Flexible Mesh
Cohesive sediments & muddy systems



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Failed to compile source code

Sumiaya Amin Preota, modified 14 Days ago.

Failed to compile source code

Youngling Posts: 2 Join Date: 3/6/21 Recent Posts
I am currently using windows 10 x64 OS, Visual Studio 15 and Intel Parallel Studio XE 2018.

I am facing several errors while compiling the source code. Please suggest me what can I do to solve these issues. 
The build log text is given in the drive link.... please someone assist me with this issue.
pardon me if I have made any mistakes.
Thank you!