Delft3D under OSX - D-Flow Flexible Mesh - Delft3D
intro story D-Flow FM
D-Flow Flexible MeshD-Flow Flexible Mesh (D-Flow FM) is the new software engine for hydrodynamical simulations on unstructured grids in 1D-2D-3D. Together with the familiar curvilinear meshes from Delft3D 4, the unstructured grid can consist of triangles, pentagons (etc.) and 1D channel networks, all in one single mesh. It combines proven technology from the hydrodynamic engines of Delft3D 4 and SOBEK 2 and adds flexible administration, resulting in:
An overview of the current developments can be found here. The D-Flow FM - team would be delighted if you would participate in discussions on the generation of meshes, the specification of boundary conditions, the running of computations, and all kinds of other relevant topics. Feel free to share your smart questions and/or brilliant solutions!
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Delft3D under OSX
MJ
Mingshun Jiang, modified 8 Years ago.
Delft3D under OSX
Youngling Posts: 6 Join Date: 6/22/12 Recent Posts 00
hi all,
I am trying to compile Delft3D under OSX 10.7.4. I found this post,
http://oss.deltares.nl/web/opendelft3d/od3dforums/-/message_boards/view_message/22355
in which Fedor mentioned he compiled and succeeded that (perhaps an earlier OSX). Somehow I could not reply to the thread, so I created this new one.
I tried to checkout the branch Fedor mentioned in above post, but it is not there anymore. This is understandable since it has been more than a year. So now I would like if there is a special version for OSX that I should check out? And what is the proper procedure for compilation and installation?
I tried with the standard Deflt3D linux version using the build.sh. After installing some necessary GCC tool and mpich2, the compilation seemed successful. However, as I checked, the binaries were not installed at the proper place (they were installed under Delft3D/sources/src/bin) instead of Delft3D/bin/lnx as it does for Linux. Perhaps this is correct after all? Another issue is that it does not include the folder delft online as mentioned by Fedor. Look like this is wrong version. But I am a bit curious somehow it can be compiled under OSX.
Regards,
Mingshun
I am trying to compile Delft3D under OSX 10.7.4. I found this post,
http://oss.deltares.nl/web/opendelft3d/od3dforums/-/message_boards/view_message/22355
in which Fedor mentioned he compiled and succeeded that (perhaps an earlier OSX). Somehow I could not reply to the thread, so I created this new one.
I tried to checkout the branch Fedor mentioned in above post, but it is not there anymore. This is understandable since it has been more than a year. So now I would like if there is a special version for OSX that I should check out? And what is the proper procedure for compilation and installation?
I tried with the standard Deflt3D linux version using the build.sh. After installing some necessary GCC tool and mpich2, the compilation seemed successful. However, as I checked, the binaries were not installed at the proper place (they were installed under Delft3D/sources/src/bin) instead of Delft3D/bin/lnx as it does for Linux. Perhaps this is correct after all? Another issue is that it does not include the folder delft online as mentioned by Fedor. Look like this is wrong version. But I am a bit curious somehow it can be compiled under OSX.
Regards,
Mingshun
SH
Shawn Harrison, modified 8 Years ago.
RE: Delft3D under OSX
Padawan Posts: 70 Join Date: 6/25/12 Recent Posts 00
Hi Mingshun,
I'm unfamiliar with using bash on OSX.. Can you advise on how to do the compilation steps on mac?
For example, what is the equivalent of sudo apt-get install XX command from linux in OSX?
Also, how does someone use subversion in a mac? Is it the same as linux? Are the gfortran, g++, flex, etc all still needed and acquired in a similar way as in linux?
Sorry for the lame questions.. I don't speak mac
Thank you,
Shawn
I'm unfamiliar with using bash on OSX.. Can you advise on how to do the compilation steps on mac?
For example, what is the equivalent of sudo apt-get install XX command from linux in OSX?
Also, how does someone use subversion in a mac? Is it the same as linux? Are the gfortran, g++, flex, etc all still needed and acquired in a similar way as in linux?
Sorry for the lame questions.. I don't speak mac

Thank you,
Shawn
Adri Mourits, modified 8 Years ago.
RE: Delft3D under OSX
Yoda Posts: 1221 Join Date: 1/3/11 Recent Posts 10
Hi Mingshun,
I'm sorry for this late answer; somehow I missed this thread.
The branch Fedor mentioned is removed because all the updates in that branch are merged into the trunk. There is no special OSX version. Just use the latest tagged version (or the trunk).
For compilation and installation: see chapter "Compiling on OSX" in file "src/README". I expect that the script "build.sh" will not work on OSX: you will have to install all needed tools/libraries properly in the default locations.
Installation in "Delft3D/sources/bin/lnx" is done next to "installation" in "Delft3D/sources/src/bin" by using the command "make ds-install". Again, I'm not sure whether this will work on OSX. Fedor installed it directly into /usr/local.
Regards,
Adri
I'm sorry for this late answer; somehow I missed this thread.
The branch Fedor mentioned is removed because all the updates in that branch are merged into the trunk. There is no special OSX version. Just use the latest tagged version (or the trunk).
For compilation and installation: see chapter "Compiling on OSX" in file "src/README". I expect that the script "build.sh" will not work on OSX: you will have to install all needed tools/libraries properly in the default locations.
Installation in "Delft3D/sources/bin/lnx" is done next to "installation" in "Delft3D/sources/src/bin" by using the command "make ds-install". Again, I'm not sure whether this will work on OSX. Fedor installed it directly into /usr/local.
Regards,
Adri
SH
Shawn Harrison, modified 8 Years ago.
RE: Delft3D under OSX
Padawan Posts: 70 Join Date: 6/25/12 Recent Posts 00
Does the GUI work on OSX?