intro story D-Flow FM

 

D-Flow Flexible Mesh

D-Flow Flexible Mesh (D-Flow FM) is the new software engine for hydrodynamical simulations on unstructured grids in 1D-2D-3D. Together with the familiar curvilinear meshes from Delft3D 4, the unstructured grid can consist of triangles, pentagons (etc.) and 1D channel networks, all in one single mesh. It combines proven technology from the hydrodynamic engines of Delft3D 4 and SOBEK 2 and adds flexible administration, resulting in:

  • Easier 1D-2D-3D model coupling, intuitive setup of boundary conditions and meteorological forcings (amongst others).
  • More flexible 2D gridding in delta regions, river junctions, harbours, intertidal flats and more.
  • High performance by smart use of multicore architectures, and grid computing clusters.
An overview of the current developments can be found here.
 
The D-Flow FM - team would be delighted if you would participate in discussions on the generation of meshes, the specification of boundary conditions, the running of computations, and all kinds of other relevant topics. Feel free to share your smart questions and/or brilliant solutions! 

 

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We have launched a new website (still under construction so expect continuous improvements) and a new forum dedicated to Delft3D Flexible Mesh.

Please follow this link to the new forum: 
/web/delft3dfm/forum

Post your questions, issues, suggestions, difficulties related to our Delft3D Flexible Mesh Suite on the new forum.

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** PLEASE TAG YOUR POST! **

 

 

Sub groups
D-Flow Flexible Mesh
DELWAQ
Cohesive sediments & muddy systems

 


Message Boards

Compiling on Mac OSX - Mountain Lion 10.8.2

SH
Shawn Harrison, modified 8 Years ago.

Compiling on Mac OSX - Mountain Lion 10.8.2

Padawan Posts: 70 Join Date: 6/25/12 Recent Posts
Hi All,

I'm about to settle in to the task of compiling D3D on the new Mac OS - Mountain Lion 10.8.2.

Does anyone have any experience compiling D3D on Mac? Anything in particular I should look out for? Recommended strategy? I'm hoping it's similar to compiling on Ubuntu.
I haven't seen any threads on this yet, so if you know of any info I'm keen to absorb it.

Many thanks,
Shawn
SH
Shawn Harrison, modified 8 Years ago.

RE: Compiling on Mac OSX - Mountain Lion 10.8.2

Padawan Posts: 70 Join Date: 6/25/12 Recent Posts
Somehow I missed this thread when I looked before.. Here is a great description of Fedor figuring out how to compile on OSX:
http://oss.deltares.nl/web/opendelft3d/general/-/message_boards/view_message/22355?_19_redirect=http%3A%2F%2Foss.deltares.nl%2Fweb%2Fopendelft3d%2Fgeneral%2F-%2Fmessage_boards%2Fsearch%3F_19_keywords%3DOSX%26_19_searchCategoryId%3D0%26_19_breadcrumbsCategoryId%3D0%26_19_redirect%3Dhttp%253A%252F%252Foss.deltares.nl%252Fweb%252Fopendelft3d%252Fgeneral%252F-%252Fmessage_boards%252Fview_message%252F194698



However, the link(s) to the source code are broken. Does the source live in a new location or was it merged with the trunk?

Fedor, do you have any special advise?

Mingshun, did you succeed with the compile?

Thanks,
Shawn